This rigorous adherence to weird, unwritten rules should not be fun. If your teammate already has one, you choose something else. I don’t care if you really like the mine-thrower. Special weapons such as a mine thrower or sniper turret have to be parceled out among the team. Often, a found medpack will only have 1 or 2 charges enough for a pick-me-up, but it won’t save everyone in GTFO. An encounter that goes sideways with as few as 3 enemies can leave an unprepared team deeply injured. They barely heal any health, and they’re hard to come by. There are health packs, but not in the traditional sense.
You need to coordinate silent strikes on the enemies lest they alert others – or, god forbid, attack you. The first encounter and the last encounter are equally dangerous. You need to shut your mouth, turn off your flashlight, and stop moving.
Whenever you enter a room with enemies, they’re in a dormant state. The smallest enemy, crawling on the floor in a vain effort to scratch at your ankles, is just as dangerous as the towering behemoths that take your entire team to bring down. The biggest problem was the enemies.Įnemies in GTFO don’t care. We talk all the time anyway, so communication wasn’t a huge problem. I played with DreadXP Head of Production Ted Hentschke, fellow writer Rosy Joan, and beloved community member Spence. It is the only game I’ve played with such a focus on teamwork. One player can’t complete a mission while you bleed out on the floor. There are no heart-pounding last-minute saves. If you want to run off on your own, you’ve screwed over yourself and your team. In a game like Call of Duty, you might have 2 of your teammates run off to lay in a small spot somewhere and miss sniper shots the whole round. In GTFO, if you can’t talk to your team, you don’t get to live. I don’t need to be called slurs by a 12-year-old to effectively capture a flag in Halo. I can play most multiplayer games without ever using voice chat. The main thing GTFO does right is encouraging communication. Our motto here is “positively spooky”, and if I didn’t have something positive to say about GTFO, I just wouldn’t write about it. Any other game that does the things GTFO does wouldn’t get written about. I had to get up and find where I put my controller just so I could throw it. As far as I know, there isn’t even controller support, which makes throwing the controller an even more impressive display of anger. It is controller-throwing, drywall-punching, call-your-friend-a-vile-name hard. I should hate it, but it’s one of the most compelling games I’ve played this year. I like to go in guns blazing, devil may care, pedal to the metal. I very much don’t like horror games where I’m forced to hide instead of fight. I know it would be cool, but I’m not getting there any time soon. Sekiro is as unapproachable to me as a trip to the moon. Games that are well-loved by others simply slip over my head. I am just too impatient to properly sneak. If you regularly read what I write, you know that I don’t like a stealth game. GTFO is the Best Game That I Suck at Playing